Interface AmongUsProcessSettings
Properties
If this is set to false, player objects won't automatically update and you won't receive events such as playerDie, playerEject, and playerDisconnect. If you want performance, and don't need player data to be up-to-date, then you can disable this option and update the players where you need to using Player.patch.
How often players update in milliseconds.
How long the results phase should last. In the actual game is lasts around 5 seconds.
Among us version