Search results

Types

Classes
Interfaces
Enums
Functions
Type aliases
Constants

Members

Properties
Methods
Getters
Setters
Enum members
Show privates

Other

In this module only

Interface AmongUsProcessSettings

Defined in AmongUsProcess.ts

Properties

If this is set to false, player objects won't automatically update and you won't receive events such as playerDie, playerEject, and playerDisconnect. If you want performance, and don't need player data to be up-to-date, then you can disable this option and update the players where you need to using Player.patch.

How often players update in milliseconds.

How long the results phase should last. In the actual game is lasts around 5 seconds.

Among us version